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Here you can download the recompiled version of ScenePlayer
including some additional externals (see README.txt for the list),
together with a simple example of communication between a computer
and a mobile phone.<br>
<br>
<a class="moz-txt-link-freetext" href="http://www.csc.kth.se/~dubus/Android/NetTest.zip">http://www.csc.kth.se/~dubus/Android/NetTest.zip</a><br>
<br>
In this example, the phone sends some accelerometer data to a
[tcpserver] in the patch running on the computer, and uses values
received from the computer to control a [osc~].<br>
<br>
Regards,<br>
Gaël<br>
<br>
<br>
On 3/6/12 11:52 AM, berenger recoules wrote:
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cite="mid:CAM1BBLaZMDWHZvABF1wSU1r0OPwS2mSmcBRBbjALCRqXOiA21g@mail.gmail.com"
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<div class="gmail_quote">2012/2/29 Gaël Dubus <span dir="ltr"><<a
moz-do-not-send="true" href="mailto:dubus@kth.se">dubus@kth.se</a>></span><br>
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Hi,<br>
I am facing kind of the same problem with ScenePlayer on
Android.<br>
<br>
For some time ago, I wanted to make another phone
application communicate with ScenePlayer. My idea was to
inject the data into ScenePlayer via localhost using
networking utilities of Pd. For this purpose, I recompiled
ScenePlayer including externals from the mrpeach library,
then I tried several configurations in order to test the
different network protocols between the phone and my
computer. </div>
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My conclusion is that there is only one way to have a
working bidirectional data exchange: [tcpclient] on the
phone and [tcpserver] on the computer. In all the other
configurations (simple [netsend]/[netreceive] or
[tcpsend]/[tcpreceive] for example) it was possible to send
data from phone to computer but not from computer to phone.
When I tried to invert the working configuration (putting a
[tcpserver] on the phone), the following happened: the
[tcpclient] on the computer seemed to be connected (outlet 2
was set to 1) but could not send (nor receive) any data to
the phone.<br>
<br>
Unfortunately, this does not enable me to have a direct
connection between an external mobile application and
ScenePlayer as I had hoped. I gave up momentarily with the
idea of using network utilities, but I think that this is a
question of interest for people working with Pd on Android:
is there a reason for incoming TCP and UDP streams to be
blocked?<br>
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<div>Could you share you recompiled version of the ScenePlayer
with mrpeach ? I would like to see if I could reproduce
your observations, and establish communication between two
phones.</div>
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<div>Cheers</div>
<div><br>
</div>
<div>Bérenger</div>
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Cheers<span class="HOEnZb"><font color="#888888"><br>
<pre cols="72">--
Gaël Dubus
Ph. D. student at KTH, Speech, Music and Hearing
Lindstedtsv. 24
S-10044         Stockholm (Sweden)
Mobile:         <a moz-do-not-send="true" href="tel:%2B46%280%2976%20096%203411" value="+46760963411" target="_blank">+46(0)76 096 3411</a>
Office:                <a moz-do-not-send="true" href="tel:%2B46%280%298%20790%207577" value="+4687907577" target="_blank">+46(0)8 790 7577</a>
Fax:                 <a moz-do-not-send="true" href="tel:%2B46%280%298%20790%207854" value="+4687907854" target="_blank">+46(0)8 790 7854</a>
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