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On 05/03/2012 10:42 PM, Scott R. Looney wrote:
<blockquote
cite="mid:CAAo07Q0o6oGbwe=n4eZRAmHGEJSr_64aDz10FAVcThiwNoRC3Q@mail.gmail.com"
type="cite">
<div>sorry Ico (for some reason i though somebody mistyped - i
should have just checked some back </div>
</blockquote>
No worries :-)<br>
<blockquote
cite="mid:CAAo07Q0o6oGbwe=n4eZRAmHGEJSr_64aDz10FAVcThiwNoRC3Q@mail.gmail.com"
type="cite">
<div>posts). i didn't think Unity was friendly towards straight C,
but yes to Javascript, C# and Boo.
<div><br>
</div>
<div>i'm mainly asking because i'm interested in a way that
students can experience adaptive audio at work in the Unity
game environment. texture sending and receiving is unimportant
- it's mainly messages.</div>
<div><br>
</div>
<div>so essentially i just redo what i see in the max patch in a
generic way using PD objects. OK will give a port of your test
patch a try...</div>
<div><br>
</div>
<div>thanks for the info!</div>
</div>
</blockquote>
<br>
No problem! One thing I would suggest is using disis_netsend and
disis_netreceive as using the vanilla netsend/receive objects tends
to crash the gui in situations with heavy network traffic.<br>
<br>
<blockquote
cite="mid:CAAo07Q0o6oGbwe=n4eZRAmHGEJSr_64aDz10FAVcThiwNoRC3Q@mail.gmail.com"
type="cite">
<div>
<div><br>
</div>
<div>i am also intrigued by the possibilities of using PD
(libpd) as an audio middleware engine, ala Fmod or Wwise.
ideally something like Juce on top doing a nice intuitive GUI
with drag and drop elements. the advantage to all this being
that it would be free to use and not have a license fee like
the aforementioned do. i've worked a bit with Fmod and i can
envision some alternatives in terms of visual options. i have
zero in the way of coding experience of course, but i think
the game market needs an open source audio engine.</div>
<div><br>
</div>
<div>scott</div>
<br>
<div class="gmail_quote">On Thu, May 3, 2012 at 6:30 PM, Ivica
Ico Bukvic <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:ico@vt.edu" target="_blank">ico@vt.edu</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div>On 05/03/2012 09:15 PM, Peter Brinkmann wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
but I gather that C# bindings are a prerequisite for
using libpd with<br>
Unity.<br>
</blockquote>
<br>
</div>
Hey Peter! Long time no hear. Hope all is well.<br>
<br>
Regarding Unity and C#. Unity also does seamless integration
of java, javascript, C#, boo (python-like language), as well
as C (IIRC).<br>
<br>
Cheers!
<div><br>
<br>
-- <br>
Ivica Ico Bukvic, D.M.A<br>
Composition, Music Technology<br>
</div>
Director, DISIS Interactive Sound& Intermedia Studio
<div>
<div><br>
Director, L2Ork Linux Laptop Orchestra<br>
Assistant Director, CCTAD<br>
Virginia Tech<br>
Department of Music<br>
Blacksburg, VA 24061-0240<br>
<a moz-do-not-send="true"
href="tel:%28540%29%20231-6139" value="+15402316139"
target="_blank">(540) 231-6139</a><br>
<a moz-do-not-send="true"
href="tel:%28540%29%20231-5034" value="+15402315034"
target="_blank">(540) 231-5034</a> (fax)<br>
<a moz-do-not-send="true"
href="http://disis.music.vt.edu" target="_blank">disis.music.vt.edu</a><br>
<a moz-do-not-send="true"
href="http://l2ork.music.vt.edu" target="_blank">l2ork.music.vt.edu</a><br>
<a moz-do-not-send="true" href="http://ico.bukvic.net"
target="_blank">ico.bukvic.net</a><br>
<br>
</div>
</div>
</blockquote>
</div>
<br>
</div>
</blockquote>
<br>
<br>
<pre class="moz-signature" cols="72">--
Ivica Ico Bukvic, D.M.A
Composition, Music Technology
Director, DISIS Interactive Sound & Intermedia Studio
Director, L2Ork Linux Laptop Orchestra
Assistant Director, CCTAD
Virginia Tech
Department of Music
Blacksburg, VA 24061-0240
(540) 231-6139
(540) 231-5034 (fax)
disis.music.vt.edu
l2ork.music.vt.edu
ico.bukvic.net</pre>
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