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<div class="moz-cite-prefix">Le 15/12/2012 15:59, John Harrison a
écrit :<br>
</div>
<blockquote
cite="mid:CAKARUaCGLP_a_QfY6Dp7uhSyDK3U-jhDQTVaT_tZgDp6v5yV1g@mail.gmail.com"
type="cite">I think the issue might be that [pix_motionblur] works
with images, not textures. Therefore you need to change your
rotated texture into an image, then blur that. I modified your
patch to do this. See if it does what you want (attached).
<div>
<br>
</div>
<div>-John<br>
<br>
<div class="gmail_quote">On Sat, Dec 15, 2012 at 2:16 AM,
Charles Goyard <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:cg@fsck.fr" target="_blank">cg@fsck.fr</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi Cyrille,<br>
<div><br>
> render in a framebuffer and use this image for the
motionblur.<br>
<br>
</div>
That's what I tried without success.<br>
<br>
Here's a simplified patch (with a single image instead of
movie) showing the situation.<br>
<br>
Rotation should exhibit some blurring, isn't it ?<br>
<br>
Maybe there's smehting I need to setup ? Like alpha or
whatso ?<br>
<br>
Thanks a lot,<br>
<span><font color="#888888"><br>
--<br>
Charles<br>
</font></span><br>
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</blockquote>
<br>
Hello,<br>
<br>
I think, it is better to work (only) with textures and framebuffers
(this is faster).<br>
See the patch attached.<br>
If you need absolutely [pix_motionblur], then the John's solution is
good.<br>
++<br>
<br>
Jack<br>
<br>
<br>
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