I think the issue might be that [pix_motionblur] works with images, not textures. Therefore you need to change your rotated texture into an image, then blur that. I modified your patch to do this. See if it does what you want (attached).<div>
<br></div><div>-John<br><br><div class="gmail_quote">On Sat, Dec 15, 2012 at 2:16 AM, Charles Goyard <span dir="ltr"><<a href="mailto:cg@fsck.fr" target="_blank">cg@fsck.fr</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi Cyrille,<br>
<div><br>
> render in a framebuffer and use this image for the motionblur.<br>
<br>
</div>That's what I tried without success.<br>
<br>
Here's a simplified patch (with a single image instead of movie) showing the situation.<br>
<br>
Rotation should exhibit some blurring, isn't it ?<br>
<br>
Maybe there's smehting I need to setup ? Like alpha or whatso ?<br>
<br>
Thanks a lot,<br>
<span><font color="#888888"><br>
--<br>
Charles<br>
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</div>