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    <div class="moz-cite-prefix">Le 08/01/2013 12:50, Dario Pedrioli a
      &eacute;crit&nbsp;:<br>
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                  <div>Hi all,<br>
                    <br>
                    I'm trying to do a simple planar stereo vision
                    installation (two camera that see a plane from a
                    side) trying to reconstruct object position on the
                    plane.<br>
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                  I&nbsp;need to undistort my camera input (wide angle lens)
                  for later blob detection. <br>
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                  Has someone worked on undistort camera input or better
                  on camera calibration in GEM?<br>
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          ciao<br>
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        Dario</div>
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    Hello,<br>
    <br>
    I think you could find something interesting in the Gem examples :
    GLSL/13.panoramique.pd<br>
    This patch use GLSL shaders to revise the distorsion on several
    pictures.<br>
    Hoping it helps.<br>
    ++<br>
    <br>
    Jack<br>
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