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<div class="moz-cite-prefix">Le 08/01/2013 12:50, Dario Pedrioli a
écrit :<br>
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cite="mid:CAGzx3zgTWrmooY4hjkq5U7mQs0XEUDA70CeU9_MOjqnJ3Hh-gw@mail.gmail.com"
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<div>Hi all,<br>
<br>
I'm trying to do a simple planar stereo vision
installation (two camera that see a plane from a
side) trying to reconstruct object position on the
plane.<br>
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<br>
I need to undistort my camera input (wide angle lens)
for later blob detection. <br>
<br>
Has someone worked on undistort camera input or better
on camera calibration in GEM?<br>
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ciao<br>
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Dario</div>
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<br>
Hello,<br>
<br>
I think you could find something interesting in the Gem examples :
GLSL/13.panoramique.pd<br>
This patch use GLSL shaders to revise the distorsion on several
pictures.<br>
Hoping it helps.<br>
++<br>
<br>
Jack<br>
<br>
<br>
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