<div class="im"><div>(oops, didn't send to list)<br> <br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div>On 2013-01-24 13:26, Alexandros Drymonitis wrote:<br>
> Is there a solution to this?<br>
<br>
</div>install a gfx-card that is openGL capable (which is not very<br>
practical, though; </blockquote></div><div>It's an ARM SoC .. there's no
way to replace the graphics-chip (even if there would be a full-GL
pin-compatible one). I think 'not practical' is an understatement ;)<br>
<br></div><div class="im"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">alternatives include
finding dmotd and asking him to publish his initial port of Gem to openGL-ES)<br></blockquote></div>I've
been eyeing the progress on this for a while, seems the project has
been stagnant for a long time already (unless there's work being done
under the radar). It would be absolutely awesome if GEM worked on GLES
chips as a whole range of mobile devices would be able to do a lot of
neat things!<br>
<br>There are some projects that are working on providing a replacement
libGL that presents a (full) GL-spec to the software and does the
translation/emulation behind the scenes, see: <a href="http://boards.openpandora.org/index.php/topic/11506-opengl-implementation-tldr-more-games/" target="_blank">http://boards.openpandora.org/index.php/topic/11506-opengl-implementation-tldr-more-games/</a> for instance.<br>
<br>drmr