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<div class="moz-cite-prefix">Le 21/07/2013 13:19, Fero Kiraly a
écrit :<br>
</div>
<blockquote
cite="mid:CAM6dkpWjNcQdrgfUunFPdgmqTYaSoMAotfrN3So1YDDrKSe=yA@mail.gmail.com"
type="cite">
<div dir="ltr">hi friends,
<div><br>
</div>
<div>can I effectize whole GEM output at once?</div>
<div><br>
</div>
<div>I mean like data flow in audio processing.</div>
<div><br>
</div>
<div>for example: make 3 squares and then use on whole GEM
screen [pix_scanline] box.</div>
<div> I am not sure if I've explained it well..</div>
<div><br>
</div>
<div>fero</div>
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</blockquote>
<br>
You have two possibilities to do that :<br>
1) Use [pix_snap] to capture a part of the frame buffer and then
apply [pix_scanline]. This method is the simplest but could be slow
for your hardware.<br>
2) Use [gemframebuffer] to render off-screen and convert this
framebuffer into texture. Then use shaders (GLSL) to perform a
[pix_scanline] like. Try this method if the first is too slow.<br>
++<br>
<br>
Jack<br>
<br>
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