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<div class="moz-cite-prefix">Le 07/09/2013 23:43, topo bot a écrit :<br>
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cite="mid:CAPkoNb5txsQ1H==BCEg5sSMk13KxwMwkBQAbouprh-QYJgKeNw@mail.gmail.com"
type="cite">
<pre wrap="">Hi again, im iterating a geo in Gem and then im anulating one iterated
geo using module with spigot.
It works fine, but when i add GEMglPushMatrix and GEMglPopMatrix i
get GL:stack overflow because each GEMglPushMatrix is expecting one
GEMglPopMatrix and when i anulate one geo that means that one
GEMglPushMatrix is not gonna have its GEMglPopMatrix pair.
any idea how can i solve this problem?
I attached the patch and here theres also a pic
<a class="moz-txt-link-freetext" href="http://www.freeimagehosting.net/newuploads/8s8r3.png">http://www.freeimagehosting.net/newuploads/8s8r3.png</a>
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<br>
Can you explain what you want to achieve ?<br>
If you just want to have the same occurence of
GEMglPushMatrix/GEMglPopMatrix, then use another [spigot] with a [==
1]. Send the output of this [spigot] directly in the
[GEMglPopMatrix]. You should get What you want (hide the sphere and
always get couple GEMglPushMatrix/GEMglPopMatrix).<br>
++<br>
<br>
Jack<br>
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<br>
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