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<body class='hmmessage'><div dir='ltr'>Hi, and thank you for your answers,
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<P>I know about extended view, I 've donwloaded it and used to build my design. The idea for me is now to get a better understanding of the glsl chain, because it seems to be the place where all the magic happens. I thought I could find more examples of glsl objects implementations in pd, and some written code that I could try to hack... any help appreciated.<BR> <BR>David<BR><BR><BR>
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<P style="MARGIN: 0cm 0cm 0pt" class=ecxMsoNormal><FONT size=3><FONT face="Times New Roman"><A href="http://www.flickr.com/photos/schafferdavid/" target=_blank>http://www.flickr.com/photos/schafferdavid/</A></FONT></FONT><BR>
<P style="MARGIN: 0cm 0cm 0pt" class=ecxMsoNormal><FONT size=3><FONT face="Times New Roman"><A href="http://audioblog.arteradio.com/David_Schaffer/" target=_blank>http://audioblog.arteradio.com/David_Schaffer/</A></FONT></FONT></P></DIV><BR> <BR>
<DIV>> Date: Tue, 10 Sep 2013 09:27:17 +0200<BR>> From: news@petervenus.de<BR>> To: pd-list@iem.at<BR>> Subject: Re: [PD] GEM noobie: I don't understand this glsl thing... but I need it!<BR>> <BR>> for ExtendedviewToolkit, there is a webpage [1]<BR>> and you can download the latest via github [2]<BR>> <BR>> [1] extendedview.mur.at<BR>> [2] https://github.com/extendedview/extended_view_toolkit<BR>> <BR>> cheers, Peter<BR>> <BR>> Am 09.09.13 23:51, schrieb John Harrison:<BR>> > ExtendedViewToolkit does photo stitching. Maybe it does what you want or<BR>> > can give you some ideas:<BR>> > http://puredata.info/Members/Weitsicht/extended-view-toolkit/<BR>> ><BR>> ><BR>> ><BR>> ><BR>> > On Mon, Sep 9, 2013 at 4:21 PM, Dan Wilcox <danomatika@gmail.com> wrote:<BR>> ><BR>> >> glsl is the open gl shader language ... basically a simple C-like language<BR>> >> for doing graphics stuff on the GPU, see<BR>> >> https://en.wikipedia.org/wiki/GLSL<BR>> >><BR>> >> Also, see the OpenGL Orange Book<http://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631><BR>> >><BR>> >> On Sep 9, 2013, at 5:01 PM, pd-list-request@iem.at wrote:<BR>> >><BR>> >> *From: *David Schaffer <schafferdavid@hotmail.com><BR>> >> *Subject: **[PD] GEM noobie: I don't understand this glsl thing... but I<BR>> >> need it!*<BR>> >> *Date: *September 9, 2013 4:24:08 PM EDT<BR>> >> *To: *pd list <pd-list@iem.at><BR>> >><BR>> >><BR>> >> Hi there,<BR>> >><BR>> >> I'm in the process of writing my own photo<BR>> >> stitching/assembling abstraction but I'm having a lot of trouble<BR>> >> understanding what the glsl object do... I've been able to implement an<BR>> >> edge blurring function by copy/pasting the glsl code from the<BR>> >> "panoramique.pd" patch and the "panoramique.vert" and "panoramique.frag"<BR>> >> files to the right places, but it only blurs vertical edges. Can anyone<BR>> >> tell me how I could blur horizontal edges too? and... what this glsl thing<BR>> >> is all about. I'm no code expert, so please keep it understandable (!)<BR>> >><BR>> >> Thanks a lot,<BR>> >><BR>> >> David<BR>> >><BR>> >> http://www.flickr.com/photos/schafferdavid/<BR>> >> https://soundcloud.com/schafferdavid<BR>> >><BR>> >><BR>> >> --------<BR>> >> Dan Wilcox<BR>> >> @danomatika<BR>> >> danomatika.com<BR>> >> robotcowboy.com<BR>> >><BR>> >><BR>> >><BR>> >><BR>> >><BR>> >><BR>> >> _______________________________________________<BR>> >> Pd-list@iem.at mailing list<BR>> >> UNSUBSCRIBE and account-management -><BR>> >> http://lists.puredata.info/listinfo/pd-list<BR>> >><BR>> >><BR>> ><BR>> ><BR>> ><BR>> > _______________________________________________<BR>> > Pd-list@iem.at mailing list<BR>> > UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list<BR>> ><BR>> <BR>> _______________________________________________<BR>> Pd-list@iem.at mailing list<BR>> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list<BR></DIV></DIV></DIV>                                            </div></body>
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