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I was guessing... if I made a sum of delays using so many send~ /
receive~ and throw~ / catch~...<br>
<br>
For a full use of my patch (mic input -> FX-A -> FX-B ->
output), I have this structure (inside subpatches and abstracts):<br>
<br>
<font face="monospace">adc~<br>
s~ mic<br>
<br>
r~ mic<br>
s~ console-in-a<br>
<br>
r~ console-in-a<br>
s~ pre-fx-a<br>
<br>
r~ pre-fx-a<br>
throw~ post-fx-a<br>
<br>
catch~ post-fx-a<br>
s~ console-out-a<br>
<br>
r~ console-out-a<br>
s~ console-in-b<br>
<br>
r~ console-in-b<br>
s~ pre-fx-b<br>
<br>
r~ pre-fx-b<br>
throw~ post-fx-b<br>
<br>
catch~ post-fx-b<br>
s~ console-out-b<br>
<br>
r~ console-out-b<br>
s~ out<br>
<br>
r~ out<br>
dac~</font><br>
<br>
Does every send~ / receive~ and throw~ / catch~ adds a 1 block
delay?<br>
<br>
I'm using 48000, so, do I have 1.333ms * 10 = 13ms of delay because
of using that objects?<br>
<br>
<br>
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