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<div class="moz-cite-prefix">I read
<a class="moz-txt-link-freetext" href="http://designingsound.org/2013/06/tutorial-a-compressor-in-pure-data/">http://designingsound.org/2013/06/tutorial-a-compressor-in-pure-data/</a>
about compressor working and I tried 3 different (or similar)
compressors: the one from the page, the one from DIY2 by Hardoff
and the one from rjdj by Jwif. I thought that compressors works
different...<br>
<br>
I use visual arrays to see the difference from the original sound
(that is very loud) and the compressed one. With the first
compressor, there was NO DIFFERENCE. No at all... I don't know if
I was using wrong, but it was the same graphic. With
DIY2/st-compressor.pd, there's difference and it seems to be
good... untill I make a kick. Again, the waves goes to the sky
(well, not so much). The third compressor can compress a lot (low
threshold), but all the rest of the sound does too.<br>
<br>
I though that only the sounds that are higher the threshold are
compressed and the rest stay the same. Am I wrong? Am I confused?
I thought that a compressor is like tanh(), but with editable
controls.<br>
<br>
Can someone explain this to me?<br>
<br>
El 30/09/13 17:23, Charles Z Henry escribió:<br>
<blockquote
cite="mid:CAPfmNOHrira6O_2qnytwGL6WzK0hXFKOAT6-AydhfrNv=MbOGQ@mail.gmail.com"
type="cite">Then, you haven't picked the right computer for your
composition :)</blockquote>
If I could, I would buy another notebook... and throw away this
with-non-working-in-Linux-hybrid-graphic-cards fucking HP
notebook. But, our economy is fatal. One dollar is ten argentine
pesos. I bought this computer 3-4 years ago, at ARS $6.000. Think
spending U$S 6.000 in a computer. Now, a good computer, is above
$10.000.<br>
<br>
<br>
El 30/09/13 17:43, mr sgg escribió:<br>
<blockquote cite="mid:453DD555-CE8B-4A49-B89C-3A1E8E6FA97D@gmx.de"
type="cite">ask 4 persons and you probably will get 4 different
answers. first thing i would notice the setup seems dirty. for
example use an external preamp instead of digital amplification
(e.g. *~4) if you want proper sound quality. secondly i think
you should try out and trust your ears. it really depends on
what you want it to sound. tanh most probably will lead to more
distortion while compression will eat more cpu.</blockquote>
I will use a wireless system with this mic, so, it has gain. I'll
check that, because I think that it is important a preamp there.<br>
<blockquote cite="mid:453DD555-CE8B-4A49-B89C-3A1E8E6FA97D@gmx.de"
type="cite">to avoid your kicks being louder than vocals you
should refer to beatboxers. maybe you do something wrong there.
or you should use 2 mics. i admit i am not familiar with mixing
rappers who beatbox at the same time</blockquote>
The mic is very good and it sound very good. I want to clarify my
doubts, because I "see" waves beyond 1 in visual arrays... and I
want to understand that.<br>
<br>
<br>
<br>
<br>
El 30/09/13 17:23, Charles Z Henry escribió:<br>
</div>
<blockquote
cite="mid:CAPfmNOHrira6O_2qnytwGL6WzK0hXFKOAT6-AydhfrNv=MbOGQ@mail.gmail.com"
type="cite">
<div dir="ltr"><br>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Mon, Sep 30, 2013 at 2:35 PM,
Mario Mey <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:mariomey@gmail.com" target="_blank">mariomey@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">Now, I
am checking volumes of my looper patch. I had to raise [*~
4] the volume of the mic, to get a razonable volume,
compared to a song file, for example. But, using this
looper patch, I make beatbox. So, kicks and snares from my
mouth get in the mic. And, using a visual array to test
it, I realize that the kicks and snares are so much higher
volume than the vocals.<br>
<br>
The patch has FXs with feedbacks, so, they can make signal
> 1. So, at the end of the patch, there's [expr
tanh($v1)] to to avoid that... tanh() is simpler than a a
compressor, but it loose some sounds (I think). Or I
should trust in tanh()?<br>
<br>
Multiple choice:<br>
1- Use tanh() in the input, after adc~ and before dac~.<br>
</blockquote>
<div><br>
</div>
<div>This will cause distortion and change the shapes of
your waveforms, and introduce extra harmonics. It may be
an interesting effect, but it will change the sound of
your beatboxing.<br>
</div>
<div> </div>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
2- Use a compressor patch in the input, after adc~ (and
tanh() before dac~)<br>
</blockquote>
<div><br>
</div>
<div>This would be the preferred method. <br>
</div>
<div> </div>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
3- Use a compressor at the end of the patch, before dac~<br>
</blockquote>
<div><br>
</div>
<div>If you have multiple instruments or voices in the
output, you'll be decreasing the volume globally and
throwing off your mix.<br>
</div>
<div> </div>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
4- Stay as it is now...<br>
<br>
Also, I can't spend more CPU process...<br>
</blockquote>
<div><br>
</div>
<div>Then, you haven't picked the right computer for your
composition :)<br>
</div>
<div><br>
</div>
<div>Really, I don't think compression should be a
cpu-expensive process. Plus, you have only one mic,
right?<br>
</div>
<div> </div>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
What do you recommend me to use?<br>
<br>
Thanks.<br>
<br>
</blockquote>
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</blockquote>
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