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<div class="moz-cite-prefix">El 01/10/13 00:54, Brian Fay escribió:<br>
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cite="mid:CADdoramG1oeP0YBoPG0KzvKH5oB3nKA5QLSR+GG4mz-s2RNy4g@mail.gmail.com"
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<div dir="ltr">Are you using a pop filter or windscreen or
anything in front of the mic? Maybe that could help filter out
some of the super-loud plosive and fricative sounds.</div>
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No beatboxer uses a pop filter or windscreen... unless he/she is at
a recording studio. <br>
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<div>Moving further away from the mic would definitely lower the
volume, too (the SM58 is a cardioid mic, so it has proximity
effect, where bass gets emphasized the closer you are to the
mic). I guess the proximity effect will actually sound pretty
nice on the kicks, but it also would explain why the peaks are
so high.</div>
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Yes, the proximity is very important. Unfortunatly, I can't move
further away the mic.<br>
<br>
Well, I wrote in DIY2 thread in Forum, because I want to use
Hardoff's compressor and I wanted his opinion, too. Because, after
several tests, I realized that I can't get rid of the first peak of
a kick (more or less, signal = 4). So, I thought about using the
compressor with attack and release at lowest and, inmediatly after
that, something like [expr~ (tanh($v1/1.5))*1.5]. So, tanh()
"compress" the highest peaks to 1.5, but it doesn't distort so much
the sound.<br>
<br>
Can anybody tell me if I am very wrong?<br>
Is the math correct?<br>
<br>
As when writting the arrays to disk, Pd has to normalized them to 1,
I can't see really the difference in a sound editor, between the
original and the compressed one.<br>
<br>
<br>
<br>
<br>
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<div class="gmail_extra"><br>
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<div class="gmail_quote">On Mon, Sep 30, 2013 at 3:35 PM, Mario
Mey <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:mariomey@gmail.com" target="_blank">mariomey@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">Now, I am
checking volumes of my looper patch. I had to raise [*~ 4]
the volume of the mic, to get a razonable volume, compared
to a song file, for example. But, using this looper patch, I
make beatbox. So, kicks and snares from my mouth get in the
mic. And, using a visual array to test it, I realize that
the kicks and snares are so much higher volume than the
vocals.<br>
<br>
The patch has FXs with feedbacks, so, they can make signal
> 1. So, at the end of the patch, there's [expr
tanh($v1)] to to avoid that... tanh() is simpler than a a
compressor, but it loose some sounds (I think). Or I should
trust in tanh()?<br>
<br>
Multiple choice:<br>
1- Use tanh() in the input, after adc~ and before dac~.<br>
2- Use a compressor patch in the input, after adc~ (and
tanh() before dac~)<br>
3- Use a compressor at the end of the patch, before dac~<br>
4- Stay as it is now...<br>
<br>
Also, I can't spend more CPU process...<br>
<br>
What do you recommend me to use?<br>
<br>
Thanks.<br>
<br>
<br>
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