<html>
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="Content-Type">
</head>
<body text="#000000" bgcolor="#FFFFFF">
<div class="moz-cite-prefix">
<div class="moz-cite-prefix"><b>AND THE WINNER IS...</b><br>
<br>
El 01/10/13 17:28, katja escribió:<br>
</div>
<blockquote
cite="mid:CAFY0ear2gb4HPue0dA3nwdLWV713ZDgVOWSjigeGRA03SeFisA@mail.gmail.com"
type="cite">Did you try [zexy/limiter~]? It's not so
CPU-intensive. Isn't that what you want: only attenuate the
sounds which exceed a limit, and leave the rest untouched?</blockquote>
<b>This is the one.</b> After trying with its LIMIT, CRACK and
COMPRESS options, LIMIT just does the trick. I don't know if it is
the "perfect" solution, but I can "see" a good result saving to
32bits file and open it in Audacious, as you see in the attached
image. And it spends 1% of CPU.<br>
<br>
El 30/09/13 23:58, i go bananas escribió:<br>
</div>
<blockquote
cite="mid:CAO=D1ciqZKRRU9dhxT3Lv1spyVsihs0nRmxzGwdVYgZhgu3z+A@mail.gmail.com"
type="cite">if the kick is not compressing properly, then one idea
might be to lowpass filter the signal that goes to the
compressor's detection stage. that way, you'd filter out a lot of
the energy from the hats, snares, etc.</blockquote>
I put [0\-[lop~] just before [pd amp-factor] and try all values...
but the peaks are still there. I don't understand why the first peak
is always there... Can't be detected at the right time to compress
it, because of the window?<br>
<br>
El 01/10/13 11:38, Antoine Villeret escribió:<br>
<blockquote
cite="mid:CAGn5wNf_5wp51ANZWLqb=xwXZ8GH-m4y8hcP8LnR2mok4=Nfyw@mail.gmail.com"
type="cite">
<div>
<div>if CPU is a matter, you could try to use an external analog
(or digital) compressor (and an eq) between your mic and your
soudcard.</div>
</div>
</blockquote>
Well... I'm looking for a cheap way to do it. As I told Charles, my
country economy is not favorable. The idea is not to buy a
compressor device... or an EQ... or a new computer... or a new
microphone... or...<br>
<blockquote
cite="mid:CAGn5wNf_5wp51ANZWLqb=xwXZ8GH-m4y8hcP8LnR2mok4=Nfyw@mail.gmail.com"
type="cite">
<div>The table display in Pd is linear while sound intensity
feeling is logarithmic, so it's not surprising to have such
peaks.</div>
</blockquote>
Well, that explains why is so different between the vocal and the
kicks. But it is still a bit confusing to me to understand
logarithmic against linear. Also, I would like to "see" a
logarithmic table display. Maybe a linear to log signal conversion
only for represent sound? I should be something already done...<br>
<blockquote
cite="mid:CAGn5wNf_5wp51ANZWLqb=xwXZ8GH-m4y8hcP8LnR2mok4=Nfyw@mail.gmail.com"
type="cite">
<div>When you try to write value > 1 to disk or to output it,
it's clipped to 1.</div>
</blockquote>
I discovered "-bytes 4" (32 bits) flag on [soundfiler]. So, it saves
almost all the information.<br>
<br>
Thanks everyone!<br>
</body>
</html>