<div dir="ltr"><div>Yes, Iohannes, RjDj scenes work in PdParty. I have tested all of the scenes I have from years ago, including interactive ones which use the accelerometer like the bouncy scene. I do not support scenes generated by the now defunct rjc1000 elper app nor do I support the scene paging feature used in the rjdj intro scene, but AFAIK that's the only scene that used it.</div>
<div><br></div><div>I would hope that other libpd based apps would adopt the same rjdj messaging standard so patches would work, at least, between PdParty & PdDroidParty.</div><div><br></div><div>----------------------</div>
<div><br></div><div>The following is not aimed at you, IOhannes, but at noone in particular…</div><div><br></div><begin rant><div><br><div>PdParty has been in beta since September 2013 and I've been talking loudly about it since spring of last year. Back then I said it would support RjDj scenes and even posted about my intentions when RjDj was removed from the app store in 2011.</div>
<div><br></div><div>With the beta, I wrote a very detailed user guide that clearly states that it not only support RjDj scenes but also has all of the same rj objects and events ([#touch], [#accelerate], etc). At this point, it is clearly beyond a port of PdDroidParty as I have reimplemented *all* of the Pd-vanilla/iem guis in Obj-C & CoreGraphics. In fact, you can animate and change their color, etc on the fly like in the regular pd gui.</div>
<div><br></div><div>My long term dream would be to add patch creation/editing but that's really contingent on getting some sort of gui helper layer into libpd as I have no desire to reverse engineer parts of the existing gui framework.</div>
<div><br></div><div>I have put out beta calls more than once and have only had perhaps middling interest, with a few people saying they installed it, but far less people have signed up than I would have thought. (A thank you to those that have and bigger thank you to those that have provided feedback.) I recently was told that having to "sign up" for a beta testing service was "far too difficult" and I should just put it on the app store. I imagine those same people would complain on the app store when something that could have been tested in beta didn't work.</div>
<div><br></div><div>The whole point of a beta is to get help finding bugs in a private manner from people who would know what to look for, not the general public or students trying to use it in a class. It's supposed to be a community effort to HELP ME put out a new platform app for FREE. Once on the app store, it should basically *just work* otherwise it will be uninstalled more quickly than the time it took to install it. Also, I was hoping that people would also help me make cool demo scenes & patches, but that hasn't happened either.</div>
<div><br></div><div>All of this is after I've spent probably 2 months of full time unpaid solo work on PdParty in 2013. I could expect that people would in the very least show interest in this project and help me work on it for when I will basically put it out for free on the App Store.</div>
<div><br></div><div><end rant></div><div><div class="gmail_extra"><br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">---------- Forwarded message ----------<br>
From: Joe White <<a href="mailto:white.joe4@gmail.com">white.joe4@gmail.com</a>><br>To: Chris McCormick <<a href="mailto:chris@mccormick.cx">chris@mccormick.cx</a>><br>Cc: pd-list <<a href="mailto:pd-list@iem.at">pd-list@iem.at</a>>, "IOhannes m zmölnig" <<a href="mailto:zmoelnig@iem.at">zmoelnig@iem.at</a>><br>
Date: Mon, 3 Mar 2014 10:02:26 +0000<br>Subject: Re: [PD] RjDj/ScenePlayer for iOS?<br><div dir="ltr">Hi IOhannes,<div><br></div><div>Sorry I can't link directly to the right place but the user guide I linked to previously mentions there is support for what you're looking for. </div>
<div><br></div><div>
Search for #touch on this page <a href="https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md" target="_blank">https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md</a></div><div>
<br></div><div>
Cheers,</div><div>Joe</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On 3 March 2014 02:16, Chris McCormick <span dir="ltr"><<a href="mailto:chris@mccormick.cx" target="_blank">chris@mccormick.cx</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div>-----BEGIN PGP SIGNED MESSAGE-----<br>
Hash: SHA1<br>
<br>
Hi IOhannes,<br>
<br>
</div><div><div>On 03/03/14 02:20, IOhannes m zmölnig wrote:<br>
> On 02/28/2014 02:41 PM, Chris McCormick wrote:<br>
>> PdDroidParty supports multitouch thanks to Muddu Kishan.<br>
><br>
> i think i was unclear here: i know that PdDroidParty has<br>
> multi-touch support (as shown in the demo).<br>
><br>
> but what i really meant was: raw access to (multiple) pointer(s),<br>
> like the "#touch" message in RdDj,<br>
<br>
</div></div>No, PdDroidParty does not do that. Would be minimal to implement. If<br>
someone submitted a patch to add that I would definitely merge it.<br>
<div><br>
Cheers,<br>
<br>
Chris.<br></div></blockquote></div></div></blockquote></div><div><br></div>-- <br>Dan Wilcox<br><a href="http://danomatika.com" target="_blank">danomatika.com</a><br><a href="http://robotcowboy.com" target="_blank">robotcowboy.com</a>
</div></div></div></div>