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<div class="moz-cite-prefix">On 03/07/2014 06:45 PM, Joćo Pais
wrote:<br>
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<div class="moz-cite-prefix">On 03/05/2014 05:24 AM, Pierre
Massat wrote:<br>
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<div>Dear list,<br>
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First of all i'd like to say that i'm very
impressed by the potential of data structures in
Pd. I've always kind of ignored this feature and
it's a pity because it's really worth diving into
it. <br>
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That being said I think that help and example
patches are far from sufficient for beginners, and
if it wasn't for Chris McCormick's s-abstractions I
would have been able to really figure out how to use
them (stuff like how to make an entire polygon
draggable, how to use GOP with proper scaling,
etc.).<br>
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It's not just the documentation, it's the interface. Having to
walk linked-lists of graphically unlinked objects is bad.
Having to use boilerplate to find the head of a glist just to
create a scalar is bad.<br>
<br>
I think Pd-l2ork is getting close to a release with my new
data structure stuff in it. It's a first step at addressing
some of these issues.</blockquote>
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<div>and any prospects of that stuff making it into vanilla or
pd-ext,</div>
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No. It requires a toolkit that has modern 2d features like affine
transformations and opacity, etc. Pd-l2ork leverages Tkpath, a
tcl/tk library. Other modern toolkits like Qt have their own 2d
interfaces with the same features and could be used, but tcl/tk on
its own does not.<br>
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<div> for the non-unix users out there?</div>
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For OSX, one of the tcl/tk libraries-- Tkpath needs to be ported
from Carbon to Cocoa.<br>
<br>
I haven't investigated a Windows port yet but it's probably mostly a
matter of setting up the proper compile environment more than
anything else. Granted one would probably need to tweak pd.tk and
L2ork's build script, but getting set up in Windows seems to be
where most of the work is. (At least in my experience so far.)<br>
<br>
-Jonathan<br>
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