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<span class=""><a href="https://github.com/patricksebastien/mtl/blob/master/gemsFeedback-help.pd" class="" id="8e26beb31b278502dadac3882d0116d1-9a8deeadecbbdc4ad9a564ba6c2edd0e89465939" title="gemsFeedback-help.pd">gemsFeedback-help.pd</a><br>
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<span class=""><a href="https://github.com/patricksebastien/mtl/blob/master/gemsFeedback.pd" class="" id="271fea0c2b07b5c9c331377a05886517-21384ccfac0b619d416c96d108a5e511f2fe91f8" title="gemsFeedback.pd">gemsFeedback.pd</a></span><br>
</div><div class="gmail_extra"><br><br><div class="gmail_quote">2014-03-12 9:38 GMT+01:00 Py Fave <span dir="ltr"><<a href="mailto:pyfave@gmail.com" target="_blank">pyfave@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr"><div>check in mtl abstractions too,<br><br></div>it's very well done <br><br><a href="https://github.com/patricksebastien/mtl" target="_blank">https://github.com/patricksebastien/mtl</a><br></div><div class="gmail_extra">
<br><br><div class="gmail_quote">2014-03-12 9:05 GMT+01:00 Alexandros Drymonitis <span dir="ltr"><<a href="mailto:adrcki@gmail.com" target="_blank">adrcki@gmail.com</a>></span>:<div><div class="h5"><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">Thanks for you answers guys, Jack this is exactly what I was looking for, I'll check the help patch of [gemframebuffer] to fully understand it.<br></div><div><div><div class="gmail_extra">
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On Tue, Mar 11, 2014 at 5:43 PM, Jack <span dir="ltr"><<a href="mailto:jack@rybn.org" target="_blank">jack@rybn.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<div>To apply motion blur from a geo, I use
two framebuffers ([gemframebuffer]). It is also possible to use
[pix_snap] or [pix_snap2tex]...<br>
Here a small example attached.<br>
++<br>
<br>
Jack<br>
<br>
<br>
<br>
Le 11/03/2014 15:55, Alexandros Drymonitis a écrit :<br>
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<div dir="ltr">If I want to apply, say motion blur to a geometric
object that's moving inside the [gemwin], is there some way to
use the object's outlet? In the help patch of each geometric
object, it says that the outlet outputs the gemlist as many
(all?) other gem objects. <br>
But other objects, e.g. [pix_video], [pix_image] etc., can send
their gemlist to a geometric object and others, like
[pix_motionblur], and you can get the desired effect. How would
you go about applying some effects to the movement of a
primitive? Is recursion what I'm looking for?<br>
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