<div dir="ltr">Run a second copy of Pd. On the Mac, option drag the Pd app to make a copy. <div><br></div><div>Use netsend/netreceive to communicate between the two copies of Pd: one for GEM and one for audio. </div></div>
<div class="gmail_extra"><br><br><div class="gmail_quote">On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor <span dir="ltr"><<a href="mailto:oconnc26@tcd.ie" target="_blank">oconnc26@tcd.ie</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>It's still the same when they are on different drives, I'm afraid. It's only jumpy and glitchy when the GEM window is open but that's necessary so...<br>
<br></div>Is there any way for PD to trigger an action in an external program? So, have the soundfile in Audacity, for example, and have PD trigger it to play on that?<br>
<br>Thanks!<br></div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><br><div class="gmail_quote">On 19 April 2014 22:39, Dominic Melville <span dir="ltr"><<a href="mailto:dcamelville@gmail.com" target="_blank">dcamelville@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Could it be as simple as disk access? Reading the wav from the same drive as the image files causing the jumping and glitching? <div>
<br></div><div>If there's any way to try playing the wav from ram in the same patch it'll show that up straight away. </div>
<div><br></div><div>Cheers </div><span><font color="#888888"><div><br></div><div>Dominic <span></span></div></font></span><div><div><div><br>On Saturday, April 19, 2014, Claire O'Connor <<a href="mailto:oconnc26@tcd.ie" target="_blank">oconnc26@tcd.ie</a>> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">Hi everyone,<br><br>I am currently trying to play a .wav file through readsf~ while a sequence of events are being triggered within GEM (pix_film and pix_image) but the sound quality is awful - very jumpy, glitchy and almost impossible to hear what it is actually meant to be. Has anyone any ideas as to how this problem may be solved? I've tried having the sound come from a different patch but that hasn't worked.<br>
<br>Any ideas would be very helpful :)<br><br>Thanks!</div>
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