<div dir="ltr"><div><div><div>Yeah, I found the same link, same dead end (?) -- [Thanks, though!]<br><br></div>On the csound side of things there are codes like: <br>'<a class="" title="sfinstr"><em class="">sfinstr</em></a>,
<a class="" title="sfinstrm"><em class="">sfinstrm</em></a>,
<a class="" title="sfload"><em class="">sfload</em></a>,
<a class="" title="sfpassign"><em class="">sfpassign</em></a>,
<a class="" title="sfplay"><em class="">sfplay</em></a>,
<a class="" title="sfplaym"><em class="">sfplaym</em></a>,
<a class="" title="sfplist"><em class="">sfplist</em></a>,
<a class="" title="sfpreset"><em class="">sfpreset</em></a>'<br></div>which will probably do what I wanted within csoundapi~, ie play one note and send the audio to an a-rate variable where I can potentially mess with it directly before sending the audio out to pd..<br>
<br></div>But I'd like to bypass csound altogether, just pull out one appropriate sample and read it into an array, which I could then use directly<br><br>><br></div><div class="gmail_extra"><br><br><div class="gmail_quote">
On Mon, Aug 11, 2014 at 8:49 PM, David Medine <span dir="ltr"><<a href="mailto:dmedine@ucsd.edu" target="_blank">dmedine@ucsd.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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I saw on the fluidsynth website something about a fluid~ object for
Pd, but the link is dead. Anybody out there know about this?<br>
<br>
BTW, this was the site with the dead link:<br>
<a href="http://sourceforge.net/p/fluidsynth/wiki/Applications/" target="_blank">http://sourceforge.net/p/fluidsynth/wiki/Applications/</a><div><div class="h5"><br>
<div><br>
<br>
On 08/11/2014 06:25 PM, forrest curo wrote:<br>
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<div>Mainly I want to use the computer (pc running
linux) as a musical instrument -- ie construct
ways to input notes, changing volumes, timbres
ect in real time, eventually have a system set
up to run a sequence back with variations,
different instruments, etc. while I play along
with some other voice...<br>
<br>
</div>
Soundfonts & fluidsynth work very well for
producing basically ear-friendly sounds... Pd
looks ideal for handling HID input, keeping track
of incoming notes, doing interesting things with
these.<br>
<br>
</div>
But to connect these two things I've been using
csoundapi~ and fluidsynth opcodes. As I understand
this, pd is running a copy of csound in a sort of
virtual box? <br>
<br>
Anyway, it gets tricky to hit the same note, same
channel in close succession, because the repetition
going through the fluidengine cuts the first note
off -- and in any case that first note is not
available for separate processing until it comes out
through the fluidOut opcode, mushed together with
everything else sent to that fluidengine.<br>
<br>
</div>
Running multiple fluidengines in csound is quite
doable, but starts slowing the system down after the
first two or three...<br>
<br>
</div>
But basically, all I'm getting from the csound and the
fluidengine is this Rube-Goldberg arrangement for
playing from a pleasant set of sound-samples. Reading
audio arrays -- something pd should do on it's own
perfectly well...<br>
<br>
</div>
Suggestions for finding samples in an sf2 file, putting it
into a pd array, and thus playing it more directly?<br>
<br>
</div>
Forrest Curo<br>
</div>
San Diego<br>
</div>
US<br>
</div>
<br>
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