<html>
  <head>
    <meta content="text/html; charset=UTF-8" http-equiv="Content-Type">
  </head>
  <body text="#000000" bgcolor="#FFFFFF">
    I saw on the fluidsynth website something about a fluid~ object for
    Pd, but the link is dead. Anybody out there know about this?<br>
    <br>
    BTW, this was the site with the dead link:<br>
    <a href="http://sourceforge.net/p/fluidsynth/wiki/Applications/">http://sourceforge.net/p/fluidsynth/wiki/Applications/</a><br>
    <div class="moz-cite-prefix"><br>
      <br>
      On 08/11/2014 06:25 PM, forrest curo wrote:<br>
    </div>
    <blockquote
cite="mid:CAAn-EcwxDZjX8J2=KiWge3OfKwSKC1cGz+sSo8gpZEBtxq_nDw@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div>
          <div>
            <div>
              <div>
                <div>
                  <div>
                    <div>
                      <div>Mainly I want to use the computer (pc running
                        linux) as a musical instrument -- ie construct
                        ways to input notes, changing volumes, timbres
                        ect in real time, eventually have a system set
                        up to run a sequence back with variations,
                        different instruments, etc. while I play along
                        with some other voice...<br>
                        <br>
                      </div>
                      Soundfonts & fluidsynth work very well for
                      producing basically ear-friendly sounds... Pd
                      looks ideal for handling HID input, keeping track
                      of incoming notes, doing interesting things with
                      these.<br>
                      <br>
                    </div>
                    But to connect these two things I've been using
                    csoundapi~ and fluidsynth opcodes. As I understand
                    this, pd is running a copy of csound in a sort of
                    virtual box? <br>
                    <br>
                    Anyway, it gets tricky to hit the same note, same
                    channel in close succession, because the repetition
                    going through the fluidengine cuts the first note
                    off -- and in any case that first note is not
                    available for separate processing until it comes out
                    through the fluidOut opcode, mushed together with
                    everything else sent to that fluidengine.<br>
                    <br>
                  </div>
                  Running multiple fluidengines in csound is quite
                  doable, but starts slowing the system down after the
                  first two or three...<br>
                  <br>
                </div>
                But basically, all I'm getting from the csound and the
                fluidengine is this Rube-Goldberg arrangement for
                playing from a pleasant set of sound-samples. Reading
                audio arrays -- something pd should do on it's own
                perfectly well...<br>
                <br>
              </div>
              Suggestions for finding samples in an sf2 file, putting it
              into a pd array, and thus playing it more directly?<br>
              <br>
            </div>
            Forrest Curo<br>
          </div>
          San Diego<br>
        </div>
        US<br>
      </div>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
<a class="moz-txt-link-abbreviated" href="mailto:Pd-list@lists.iem.at">Pd-list@lists.iem.at</a> mailing list
UNSUBSCRIBE and account-management -> <a class="moz-txt-link-freetext" href="http://lists.puredata.info/listinfo/pd-list">http://lists.puredata.info/listinfo/pd-list</a>
</pre>
    </blockquote>
    <br>
  </body>
</html>