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I saw on the fluidsynth website something about a fluid~ object for
Pd, but the link is dead. Anybody out there know about this?<br>
<br>
BTW, this was the site with the dead link:<br>
<a href="http://sourceforge.net/p/fluidsynth/wiki/Applications/">http://sourceforge.net/p/fluidsynth/wiki/Applications/</a><br>
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On 08/11/2014 06:25 PM, forrest curo wrote:<br>
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<div>Mainly I want to use the computer (pc running
linux) as a musical instrument -- ie construct
ways to input notes, changing volumes, timbres
ect in real time, eventually have a system set
up to run a sequence back with variations,
different instruments, etc. while I play along
with some other voice...<br>
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Soundfonts & fluidsynth work very well for
producing basically ear-friendly sounds... Pd
looks ideal for handling HID input, keeping track
of incoming notes, doing interesting things with
these.<br>
<br>
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But to connect these two things I've been using
csoundapi~ and fluidsynth opcodes. As I understand
this, pd is running a copy of csound in a sort of
virtual box? <br>
<br>
Anyway, it gets tricky to hit the same note, same
channel in close succession, because the repetition
going through the fluidengine cuts the first note
off -- and in any case that first note is not
available for separate processing until it comes out
through the fluidOut opcode, mushed together with
everything else sent to that fluidengine.<br>
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Running multiple fluidengines in csound is quite
doable, but starts slowing the system down after the
first two or three...<br>
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But basically, all I'm getting from the csound and the
fluidengine is this Rube-Goldberg arrangement for
playing from a pleasant set of sound-samples. Reading
audio arrays -- something pd should do on it's own
perfectly well...<br>
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Suggestions for finding samples in an sf2 file, putting it
into a pd array, and thus playing it more directly?<br>
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Forrest Curo<br>
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San Diego<br>
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US<br>
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