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I've attached a patch that is illustrating my problem,<br>
this example shows how rotation is behaving when there are handles
like in 3D modelling softwares,<br>
we see that rotation axis aren't rotating with object.<br>
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<div class="moz-cite-prefix">Le 06/01/2015 21:30, IOhannes m zmölnig
a écrit :<br>
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<blockquote cite="mid:54AC45DE.90808@iem.at" type="cite">
<pre wrap="">On 01/06/2015 09:12 PM, patrice colet wrote:
</pre>
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<pre wrap="">Hello,
is there a simple way in Gem to rotate an object locally,
or in other words is it possible to rotate an object on z axis, and then
rotate on the new x axis given by z axis rotation?
I believe it would be possible to do that with some matrix magicks but
it looks complicated to me, maybe there are examples somewhere?
</pre>
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<pre wrap="">
i'm sure i misunderstand the question, as the answer i find is rather
simple (all transformations in Gem are always on the local coordinate
system)
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[rotate 12 0 0 1]
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[rotate 42 1 0 0 ]
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or even:
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[rotateXYZ 0 0 12]
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[rotateXYZ 42 0 0]
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fgmsadr
IOhannes
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