<div dir="ltr">wow Wing! that's a great project. really especially like the routing to Unity's Mixer. i'm using Kalimba at the moment which is fine but the sound doesn't come through Unity's audio output while in the Editor. combining PD output with the Mixer does achieve some things that are not as easy using PD, especially surround sound and all. one question - does your project allow more than one instance of libpd to be called, or just one?<div><br></div><div>looking forward to to see more development on this.</div><div><br></div><div>best,</div><div>scott</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Oct 23, 2016 at 4:43 PM, Wing Sang Wong <span dir="ltr"><<a href="mailto:wilsoncomposer@gmail.com" target="_blank">wilsoncomposer@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div>Hi Ali,<br><br></div>I am working on a repository for Libpd-Unity integration recently. You may find the unitypackage and sample project here.<br><br><a href="https://github.com/Wilsonwaterfish/UnityLibpd" target="_blank">https://github.com/<wbr>Wilsonwaterfish/UnityLibpd</a><br><br></div><div>If you are working on Windows, you may need to compile the libpdcsharp.dll by yourself as I only work on Linux and Mac.<span class="HOEnZb"><font color="#888888"><br></font></span></div><span class="HOEnZb"><font color="#888888"><div><br></div>Wing<br></font></span></div>
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