<div dir="ltr"><p style="margin:0px 0px 6px;font-family:"SF Optimized",system-ui,-apple-system,system-ui,".SFNSText-Regular",sans-serif;color:rgb(29,33,41);font-size:14px;letter-spacing:-0.12px">ELSE 1.0 Beta 6 is out. </p><p style="margin:0px 0px 6px;font-family:"SF Optimized",system-ui,-apple-system,system-ui,".SFNSText-Regular",sans-serif;color:rgb(29,33,41);font-size:14px;letter-spacing:-0.12px"><br></p><p style="margin:0px 0px 6px;font-family:"SF Optimized",system-ui,-apple-system,system-ui,".SFNSText-Regular",sans-serif;color:rgb(29,33,41);font-size:14px;letter-spacing:-0.12px">Highlisghts: Now [adsr~] has an extra outlet that can be useful to turn audio processing on and off! Use it in your polyphonic synths, with clone, and save on processing conveniently! Check its help file.</p><p style="margin:0px 0px 6px;font-family:"SF Optimized",system-ui,-apple-system,system-ui,".SFNSText-Regular",sans-serif;color:rgb(29,33,41);font-size:14px;letter-spacing:-0.12px"><br></p><p style="margin:0px 0px 6px;font-family:"SF Optimized",system-ui,-apple-system,system-ui,".SFNSText-Regular",sans-serif;color:rgb(29,33,41);font-size:14px;letter-spacing:-0.12px">And now something I'm really happy about. We now have a keyboard GUI object in deken for everyone to enjoy (thanks to <a class="gmail-profileLink" href="https://www.facebook.com/flavioluiz.schiavoni?fref=gs&dti=4729684494&hc_location=group" style="color:rgb(54,88,153);text-decoration-line:none;font-family:inherit">Flavio Luiz Schiavoni</a>). This is the only keyboard GUI object available for all platforms in deken, and the only one I know that can take external MIDI input! </p><p style="margin:0px 0px 6px;font-family:"SF Optimized",system-ui,-apple-system,system-ui,".SFNSText-Regular",sans-serif;color:rgb(29,33,41);font-size:14px;letter-spacing:-0.12px"><br></p><div class="gmail-text_exposed_show" style="display:inline;font-family:"SF Optimized",system-ui,-apple-system,system-ui,".SFNSText-Regular",sans-serif;color:rgb(29,33,41);font-size:14px;letter-spacing:-0.12px"><p style="margin:0px 0px 6px;font-family:inherit">Get else 1.0 beta 6 via deken or here: <a href="https://github.com/porres/pd-else/releases" target="_blank" rel="noopener nofollow" style="color:rgb(54,88,153);text-decoration-line:none;font-family:inherit">https://github.com/porres/pd-else/releases</a> Report bugs here: <a href="https://github.com/porres/pd-else/issues" target="_blank" rel="noopener nofollow" style="color:rgb(54,88,153);text-decoration-line:none;font-family:inherit">https://github.com/porres/pd-else/issues</a></p><p style="margin:0px 0px 6px;font-family:inherit"><br></p><p style="margin:6px 0px;font-family:inherit">Other release notes are: <br>- [trigger~] and [togedge~] have been deleted and sort of combined into a new object named [past~];<br>- more new objects: [gatehold~], [gate2imp~] (now we have a total of 155 objects)<br>- [e] object fixed<br>- [setdsp~] has now an inlet and outlet<br>- [display] can now display the selector</p><p style="margin:6px 0px;font-family:inherit"><br></p><p style="margin:6px 0px;font-family:inherit">cheers</p></div></div>