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<p>Hi list,</p>
I have a patch with a cube-shaped particle system, with a movie
applied on every face of every particle.<br>
<span id="result_box" class="" tabindex="-1" lang="en"><span
class="">I have experienced some strange behaviors in the
implementation process, so I'm asking the list which is the
correct way to do it.</span></span><br>
I'm using this chain order:<br>
<br>
[gemhead]<br>
|<br>
[part_head]<br>
|<br>
[part_velocity]<br>
|<br>
[part_gravity]<br>
|<br>
[part_source]<br>
|<br>
[part_sink]<br>
|<br>
[pix_film]<br>
|<br>
[pix_texture]<br>
|<br>
[part_render]<br>
|<br>
[colorRGB]<br>
|<br>
[alpha]<br>
|<br>
[cube]<br>
<br>
I previously put the [part_render] between [part_sink] and
[pix_film], but the result was that the video was rendered with a
speed 10x faster.<br>
Am I missing something else? <span id="result_box" class=""
lang="en"><span class="">Is there anything else I'm doing wrong? </span></span>Are
there other things to do in order to optimize it?<br>
<br>
Thank you :-)<br>
<pre class="moz-signature" cols="72">--
Nicola Pandini
<a class="moz-txt-link-freetext" href="http://nicolapandini.damai.it">http://nicolapandini.damai.it</a></pre>
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