<div dir="ltr"><div>hi, you responded to my "how to do it in vanilla" inquire, yeah, I can see how to do it with [line~] and [env~] and such, but I meant under a signal rate paradigm.</div><div><br></div><div>Anyway, I see your approach on compression seems similar to mine :) haven't looked throughly though.</div><div><br></div><div>thanks </div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">Em dom, 7 de abr de 2019 às 23:52, Chris McCormick <<a href="mailto:chris@mccormick.cx">chris@mccormick.cx</a>> escreveu:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hello,<br>
<br>
On 8/4/19 10:45 am, Alexandre Torres Porres wrote:<br>
> ...compressor as a Pd patch. > I'm using rms average to detect the gain level and rampsmooth~ to<br>
> perform attack/release. I wouldn't know how to do it in Vanilla...<br>
<br>
<br>
I generally ruin all my music with this:<br>
<br>
<a href="https://github.com/chr15m/blockhead/blob/master/e_master.pd" rel="noreferrer" target="_blank">https://github.com/chr15m/blockhead/blob/master/e_master.pd</a><br>
<a href="https://github.com/chr15m/blockhead/blob/master/e_master-help.pd" rel="noreferrer" target="_blank">https://github.com/chr15m/blockhead/blob/master/e_master-help.pd</a><br>
<br>
The age old tradeoff between the music being actualyl good vs people <br>
wanting to dance to it.<br>
<br>
Cheers,<br>
<br>
Chris.<br>
<br>
-- <br>
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</blockquote></div></div>