<div dir="auto">Thanks Miller, indeed this is exactly what I am looking for. </div><div dir="auto">Fighting with pix_snap no images coming to the texture. Is anybody interested in the shader? Should I share the folder?</div><div dir="auto"><br></div><div dir="auto">Popesz </div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, 15 Feb 2021 at 00:30, Miller Puckette via Pd-list <<a href="mailto:pd-list@lists.iem.at">pd-list@lists.iem.at</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">I think the question is - within a shader, can you 'snap' an image to<br>
a texture so that it doesn't have to go back and forth between the<br>
GPU and CPU? I'm curious too... I guess there must be a way to do this...<br>
<br>
cheers<br>
Miller<br>
<br>
On Sun, Feb 14, 2021 at 08:57:19PM +0100, IOhannes m zm??lnig wrote:<br>
> On 2/14/21 8:17 PM, Csaba L??ng wrote:<br>
> > What do you mean?<br>
> > <br>
> > Too much?<br>
> <br>
> <br>
> i think you have lost me.<br>
> <br>
> you wrote:<br>
> > Can it be this too (shader and Gem) somehow connected?<br>
> <br>
> which i translated to:<br>
> > Can I somehow run shaders in Gem?<br>
> <br>
> to which i replied (in a rather brusque way) by mentioning the Gem-objects<br>
> that allow you to load and execute shaders within Gem.<br>
> <br>
> <br>
> <br>
> i don't know what "Too much?" would refer to.<br>
> i'm not even sure whether my translation of your question about shaders and<br>
> Gem is correct (actually, i'm pretty sure it is plain wrong)<br>
> <br>
> actually, i'm quite confused about your entire reply on cyrille's [pix_snap]<br>
> suggestion.<br>
> relating [pix_snap] to manual correction and shaders to automatic correction<br>
> just doesn't make sense to me.<br>
> <br>
> so you probably should re-phrase that part (or just ignore my answer<br>
> completely).<br>
> <br>
> <br>
> <br>
> <br>
> fgmds<br>
> IOhannes<br>
> <br>
> <br>
> anyhow: i still agree with cyrille that the answer to your question "how to<br>
> read back an image from a shader in Gem?" is: [pix_snap].<br>
> but that answer (just as my snarky answer) assumes that you run the shader<br>
> *within* Gem.<br>
> <br>
<br>
<br>
<br>
<br>
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<br>
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</blockquote></div></div>