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<p>Hi list,</p>
<p>I wish a f...... good year for the pd community !</p>
<p>I will teach some workshops about Pd and I would like to speak
about the design principles behind Pd Development. I remember some
but I don't find these anymore. May someone (Miller ?) validate or
explain them ?<br>
</p>
<p>Two principles I remember : <br>
</p>
<ul>
<li>A pd patch must be run in old computers. Is it related to the
choice of C Language and Tcl TK ? Could be also related to some
ecological vision about new technologies obsolescence and
anti-productivism ?<br>
</li>
<li>The number of lines of code must be less than 10 000 ? <br>
</li>
</ul>
<p>About the history of Pd, we associate often the design of Pd with
Music III - V Max Mathew's program. Could someone validate this, I
can't find any screenshots or design principles about Music III -
V ?</p>
<p>Thanks for any insights !</p>
<p>Best</p>
<p>j.</p>
<p><a class="moz-txt-link-freetext" href="http://jeromeabel.net">http://jeromeabel.net</a><br>
</p>
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