[PD] point @ 01 !ndex
integer at www.god-emil.dk
integer at www.god-emil.dk
Wed Jul 11 01:36:59 CEST 2001
Mark Danks <mdanks at Stormfront.com>
> There isn't a "simple" way, because the rendering area is really a 3-D
>viewport, not a bitmap.
uuuuuuuuuuuuu. nn sets dze z @ 0 + sp!ralz around endleszl!
> You could just render a square at a "size" which is one pixel. Should be
>straightforward math to do this. Actually, this is probably the best way.
>Set up the dimen with some values, then just create a square with the
>correct size. Using translate, you can set the position in XY without any
>real problems. You probably want to be running in single buffer mode so
>that each time you "bang" the square, it will render into the viewport
>without clearing the frame buffer.
>
> Let me know if this doesn't make any sense.
>
>Later, Mark
- all _i can say ___i__.z.. what happens in model citizen brains is very very very ....mmm
- interessant +?
- .... 1001 smilez.
nn. bemuszd b! model c!t!zn xy emplo!!!!!!zzzzzzzzzzzz - tumbl!ng !n dze dr!er
zpl!sch.zplasch.
/_/
/
\ \/ i should like to be a human plant
\/ __
__/
i will shed leaves in the shade
\_\ because i like stepping on bugs
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