[GEM-dev] gemmouse outlets question

IOhannes zmoelnig zmoelnig at iem.kug.ac.at
Mon Jan 19 08:35:53 CET 2004


tigital at mac.com wrote:
> hey,
> 
> ...well, I've got gemmouse working osx, finally!  However, I noticed 
> that there's no support for mouse wheel input, so I've added that, but 
> have a small problem:  there are too many outlets for this object!  As 
> it is now, the outlets are x and y location, and then 3 seperate outlets 
> for the buttons...seems like this is a bit excessive for the buttons:  
> why not just have one outlet send a 0,1,or 2, based on the button 
> press?  Then we could have an outlet for wheel axis and value...
> 
> any thoughts?

hi
great you got it running.

i think you are absolutely right, but:
[gemmouse] has been around quite a long time (i guess, pre 0.80 !).
changing the object would probably break a lot of patches that rely on it.
probably the simplest method would be another(!) object, like 
[gem_mouse] (or similar), and mark the old [gemmouse] as deprecated.
i would like the new behaviour to output normalized coordinates too. 
(probably normalizing in only one direction)

but before such new object (of course, all names but "gemmouse" will be 
clumsy) might come into being we should consider
how to make a solid interface to multiple render-windows (this has been 
on my todo-list a long time)


 > any thoughts?

mfg.as.dr
IOhannes





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