[GEM-dev] Next week?

IOhannes m zmoelnig zmoelnig at iem.at
Wed May 5 17:22:18 CEST 2004


chris clepper wrote:
> Seeing that it's already Cinco de Mayo here I don't see it also being 
> GEM release day as well.  One good thing about the title of this mail is 
> that it always points towards a future date. ;)
> 
> I had underestimated the amount of time and effort to get Pete's Plugins 
> into working order for YUV, and it looks like there is still a bit to 

ok.
i have done a bit of work too, and now the status for these objects is:

[pix_halftone] : works (although it is a bit brighter than rgba/grey due 
to the usage of "real" luminance)
[pix_levels] : seem to work
[pix_colorreduce] : works (ok, my hack to make it work is really quick 
and dirty; it is awfully slow; but as jamie mentioned, it is soooo 
complicated; if someone finds the time *later* it could be done in a 
proper way)
[pix_refraction] and [pix_backlight] seem to work, although the output 
is not exactly the same as it would be in rgba

[pix_kaleidoscope]: the only problem remaining (although working 
halfway, or rather doublewide)

additionally there appeared an issue with the YUV-texturing under linux 
(just for your information): Mesa seems to have incorporated the 
GL_APPLE_ycbyr_422 into the newer releases (i haven't yet been able to 
really test it, but at least the defines are there in the gl.h); 
unfortunately nvidia's driver do not yet support this. so i have made a 
runtime check for GL_APPLE_ycbyr_422 to enable/disable YUV2RGBA-conversion.

> do.  Also, I have tentatively scheduled a testing session on a friend's 
> dual G5 for this weekend, which should allow for ironing out any 
> potential problems on that version of GEM.

fine

mfg.asd.r
IOhannes





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