[GEM-dev] Next week?
IOhannes m zmoelnig
zmoelnig at iem.at
Wed May 5 17:22:18 CEST 2004
chris clepper wrote:
> Seeing that it's already Cinco de Mayo here I don't see it also being
> GEM release day as well. One good thing about the title of this mail is
> that it always points towards a future date. ;)
>
> I had underestimated the amount of time and effort to get Pete's Plugins
> into working order for YUV, and it looks like there is still a bit to
ok.
i have done a bit of work too, and now the status for these objects is:
[pix_halftone] : works (although it is a bit brighter than rgba/grey due
to the usage of "real" luminance)
[pix_levels] : seem to work
[pix_colorreduce] : works (ok, my hack to make it work is really quick
and dirty; it is awfully slow; but as jamie mentioned, it is soooo
complicated; if someone finds the time *later* it could be done in a
proper way)
[pix_refraction] and [pix_backlight] seem to work, although the output
is not exactly the same as it would be in rgba
[pix_kaleidoscope]: the only problem remaining (although working
halfway, or rather doublewide)
additionally there appeared an issue with the YUV-texturing under linux
(just for your information): Mesa seems to have incorporated the
GL_APPLE_ycbyr_422 into the newer releases (i haven't yet been able to
really test it, but at least the defines are there in the gl.h);
unfortunately nvidia's driver do not yet support this. so i have made a
runtime check for GL_APPLE_ycbyr_422 to enable/disable YUV2RGBA-conversion.
> do. Also, I have tentatively scheduled a testing session on a friend's
> dual G5 for this weekend, which should allow for ironing out any
> potential problems on that version of GEM.
fine
mfg.asd.r
IOhannes
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