[GEM-dev] vertex_array branch
IOhannes m zmoelnig
zmoelnig at iem.at
Tue Aug 3 22:02:05 CEST 2004
IOhannes m zmoelnig wrote:
>
> now i'll go and figure how to make gl*APPLE work on other platforms too...
ok.
it didn't take that long... (but i have added an "#error" for you to
make a better "#ifdef" then just "__APPLE__" in the (2) appropriate places)
however, i have changed some things.
i added a Base/GemVertex.h (which was probably a bit premature...)
i have removed the GemShape-inheritence entirely and used GemBase
instead: the only reason for GemShape was (i think...) the
drawtype-method for [vertex_draw]; this i have copy'n'pasted.
so the objects now only have one inlet (instead of a unused second one),
and you cannot pass an unused floatargument any more....
tomorrow i will have a look at what these objects actually do
looking forware to this
mfg.a.sdfr
IOhannes
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