[GEM-dev] vertex_array branch

cyrille henry cyrille.henry at la-kitchen.fr
Wed Aug 4 15:40:14 CEST 2004


hello,

it's working here to on windows.

thanks a lot for this stuff.

it's very interesting!

cyrille

IOhannes m zmoelnig wrote:

> IOhannes m zmoelnig wrote:
> 
>> IOhannes m zmoelnig wrote:
>>
>>>
>>> now i'll go and figure how to make gl*APPLE work on other platforms 
>>> too...
>>
>>
>>
>> ok.
>> it didn't take that long... 
> 
> took some more time to make it run under windows too.
> i noticed that the vertex_array branch is really old (pre-0.90); this 
> gave me several problems (as there where some fixes for nvidia-compiles 
> under windows); however it works now.
> 
> i have changed following:
> [vertex_offset] now takes 2(X,Y,0,0), 3(X,Y,Z,0) or 4(X,Y,Z,W) arguments 
> for "offset"; similarily i have changed [color_set] to take 1 (Grey), 
> 3(RGBA) or 4(RGBA) arguments for "color"
> 
> i have removed the traces of GemShape in [color_set] too (changed to 
> GemBase)
> 
> what i do not understand on [color_set] is
> a) the name: wouldn't [vertex_color] fit better (to see what it is meant 
> for, like [part_color])
> b) the message "number": why is it "number" and not "vertex" as in 
> [vertex_offset] ? i think the 2 are so similiar that 2 different 
> messages for the same behaviour is non-intuitive.
> 
> haven't tested [vertex_quad] (crashes, but haven't looked why), 
> [vertex_grid] and [vertex_combine] yet.
> 
> 
> mfg.a.sdr
> IOhannes
> 
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