[GEM-dev] model-loader anyone ?

james tittle tigital at mac.com
Wed Jan 12 16:13:47 CET 2005


On Jan 10, 2005, at 11:59 AM, IOhannes m zmoelnig wrote:
>
> as i have started a tiny bit to implement different model-loaders 
> yesterday evening (it was late, so i didn't stopped anywhere usefule, 
> but at least i started), and i do not want to double efforts i just 
> want to ask, whether anyone has really implemented a loader for other 
> models than .obj ? (jamie ??)

...well, I do have some code for 3ds loading, but I haven't really 
incorporated it into the model_loader yet...it took a little while to 
get it correct on ppc, because there are several byteswapping's that ya 
need to do:  if interested, i can forward that to you...after figuring 
it out, I got distracted :=)

> i am at the stage defining an abstract ModelLoader-class, 
> child-classes would then implement various file-formats (OBJ & 3DS of 
> course;  and most likely MD2 and MD3, as there are plenty of examples 
> for quake-file-loaders out there) -- so not much work has been done on 
> my side yet (this is: i could stop, if a lot of work had been done 
> already on someone else's side)

...seems like a good idea:  are you gonna try and tackle materials and 
stuff?  They're just another object in 3ds, but I'm not sure how they 
would work in the gem scheme:  maybe they should just somehow be 
created as a pix_image-based structure internal to the modelloader, 
then we could manipulate them?

ok,
jamie





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