[GEM-dev] multiple_window: OSX working!

james tittle tigital at mac.com
Fri Jan 28 22:08:01 CET 2005


On Jan 27, 2005, at 3:11 PM, B. Bogart wrote:

> Woo hoo!

...yippee!

> How does it work? (second argument to gemwin for rendering context?) 
> Does it also work to render to a pbuffer to be textured in another 
> chain?

...it works by seperating gemwin into a [gemcontrol] that can have 
several [gemwindow]'s, each of which is then a different "view"...as of 
now, it's only really good for being able to see what is projected if 
you can't actually get a line-of-sight, but it's also neat to have 
multiple view of the same scene, like in a multi-view 3d modeler...

...unfortunately, it doesn't seem to be the solution to make a pbuffer 
object...that would be more like snap2texture...

...but it's neat anyway...
jamie





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