[GEM-dev] multiple_window: OSX working!
james tittle
tigital at mac.com
Fri Jan 28 22:08:01 CET 2005
On Jan 27, 2005, at 3:11 PM, B. Bogart wrote:
> Woo hoo!
...yippee!
> How does it work? (second argument to gemwin for rendering context?)
> Does it also work to render to a pbuffer to be textured in another
> chain?
...it works by seperating gemwin into a [gemcontrol] that can have
several [gemwindow]'s, each of which is then a different "view"...as of
now, it's only really good for being able to see what is projected if
you can't actually get a line-of-sight, but it's also neat to have
multiple view of the same scene, like in a multi-view 3d modeler...
...unfortunately, it doesn't seem to be the solution to make a pbuffer
object...that would be more like snap2texture...
...but it's neat anyway...
jamie
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