[GEM-dev] configure, linux & -DINCLUDE_GLEXT

zmoelnig at iem.at zmoelnig at iem.at
Fri Feb 4 21:00:11 CET 2005


Zitiere james tittle <tigital at mac.com>:

> ...this is really more for IOhannes,
> 
> ...we've been having lotsa problems with people compiling 
> GEMglBindBufferARB, with glBindProgramARB() being undeclared...this 
> should be included via GL/glext.h, which is included in GEM via 
> GemBase.h...
> 
> ...but, GemBase.h:34 has a conditional define for INCLUDE_GLEXT, and 
> this actually turns up in two other files:  GemMan.cpp:44 and 
> GemPixUtil.h:37 and configNT.h...but I can't find where it is -D'ed?  
> Is this done in the configure process?  Is there any real reason to 
> #ifdef it out of the compile process?

yes very simple: glext.h only exists on windows machines if you have the correct
headers installed (e.g. nvidia's headers include glext.h, normal vc6 does not
ship with them)

so we would need something like "configure" for windows, to check what is there
and what not

mfg.a.sdr
IOhannes

> 
> thanx,
> jamie
> 
> 
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