[GEM-dev] pix_texture screws up on osX

IOhannes m zmoelnig zmoelnig at iem.at
Wed May 4 15:09:14 CEST 2005


james tittle wrote:
> On Apr 28, 2005, at 3:18 AM, IOhannes m zmoelnig wrote:
>>>
>>> ...hmm:  just tried this, and it screws up osx texturing (makes a whole
>>> bunch of kinda sub-images:  maybe not such a bad effect?)...and now
>>
>> well, that is how Gem used to be until the rectangle-textures dropped 
>> in ;-)
>> seriously, could you describe the effect a bit more detailed ? (how do
>> the "kinda sub-images" look like ??)
>> does it happen all the time or just with [pix_coordinate] ?
> 
> 
> ...this is happening without [pix_coordinate]...and I just tried a 
> coupla other older movies, and some of them have similar problems, but 
> some don't!  Weird...after a cursory survey, it seems that this effect 
> is occuring with "x by y" movies, but not "x by x"...so it could be a 
> driver problem, or a certain compression, or...?  More investigation to 
> come...
> 

well, your image definitely proofes that something is going wrong.
since on osX rectangle-textures are used almost exclusively, we might 
set the m_repeat to GL_CLAMP on __APPLE__ until the driver-problem is 
fixed (if indeed it is one)

mfg.as.dr
IOhannes





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