[GEM-dev] curve3d acts very very odd with lots of control points OSX+Linux)

cyrille henry cyrille.henry at la-kitchen.fr
Mon Jul 18 19:28:00 CEST 2005


hello,

your patch works for me.
i've got a problem with more than 30x24 control points : changing 
control point does have no effect. it's the only problem i've got.

anyway : curve3d is very slow, creating a 32x24 control point will use 
all CPU of a standart computer.

i've got a standart gem version.

hum, strange.
cyrille


B. Bogart a écrit :
> Hey all,
> 
> In trying to build a 32x24 control point curve3d I realized a nasty bug.
> 
> Seems that if you use curve3d with more than 8x8 (linux) and 10x10 (OSX)
> points you get into some trouble. In some cases it seems that the 8x9
> grid on linux will simply never render a curve3d shape. If you have two
> curve3d's in a patch and one of them is 8x9 or bigger it actually
> interacts with the other 8x8 curve3d.
> 
> The attached patch shows the interaction bug. Changing both to 8x8 fixes
> the problem. If your on OSX you'll need to change the curve3d size to
> 10x10 and 10x11 respectively.
> 
> Happens on my fresh gem CVS on linux and an older (6 months+) CVS on OSX.
> 
> Thanks!
> 
> b>
> 
> 
> ------------------------------------------------------------------------
> 
> #N canvas 604 283 541 542 10;
> #N canvas 79 562 455 304 gemwin 0;
> #X obj 132 182 gemwin;
> #X obj 67 89 outlet;
> #X obj 67 10 inlet;
> #X obj 67 41 route create;
> #X msg 67 70 set destroy;
> #X msg 142 68 set create;
> #X msg 198 112 destroy;
> #X msg 132 112 create \, 1;
> #X obj 207 134 loadbang;
> #X msg 207 155 lighting 0;
> #X connect 2 0 3 0;
> #X connect 3 0 4 0;
> #X connect 3 0 7 0;
> #X connect 3 1 5 0;
> #X connect 3 1 6 0;
> #X connect 4 0 1 0;
> #X connect 5 0 1 0;
> #X connect 6 0 0 0;
> #X connect 7 0 0 0;
> #X connect 8 0 9 0;
> #X connect 9 0 0 0;
> #X restore 26 61 pd gemwin;
> #X msg 26 42 create;
> #X text 22 21 Create window:;
> #X obj 27 118 gemhead;
> #X floatatom 55 161 5 0 0 0 - - -;
> #X floatatom 90 161 5 0 0 0 - - -;
> #X floatatom 126 161 5 0 0 0 - - -;
> #X floatatom 95 119 5 0 0 0 - - -;
> #X floatatom 143 119 5 0 0 0 - - -;
> #X floatatom 192 119 5 0 0 0 - - -;
> #X obj 27 182 rotateXYZ 0 0 0;
> #X floatatom 113 268 5 0 0 0 - - -;
> #X obj 28 221 colorRGB 1 0 0;
> #X obj 27 139 translateXYZ -2.5 0 0;
> #X obj 247 118 gemhead;
> #X floatatom 275 161 5 0 0 0 - - -;
> #X floatatom 310 161 5 0 0 0 - - -;
> #X floatatom 346 161 5 0 0 0 - - -;
> #X floatatom 315 119 5 0 0 0 - - -;
> #X floatatom 363 119 5 0 0 0 - - -;
> #X floatatom 412 119 5 0 0 0 - - -;
> #X obj 247 182 rotateXYZ 0 0 0;
> #X msg 267 291 set 0 0 0 0 \$1;
> #X floatatom 333 268 5 0 0 0 - - -;
> #X obj 27 344 curve3d 8 8;
> #X obj 249 221 colorRGB 0 1 0;
> #X obj 247 139 translateXYZ -2.5 -2 0;
> #X msg 47 291 set 0 0 0 0 \$1;
> #X obj 247 344 curve3d 8 9;
> #X obj 338 344 cnv 15 15 15 empty empty empty 20 12 0 14 -260818 -66577
> 0;
> #X text 23 407 If you change the second curve3d to 8x8 then it works
> as expected. Change back to 8x9 and then the two get confused again.
> Seems this is happening on my OSX machine as well (except only when
> using a 10x11 or bigger grid) \, using a much older CVS version.;
> #X text 25 365 For OSX: 10 10;
> #X text 247 366 For OSX: 10 11;
> #X text 129 42 Curve3d is acting very odd when using lots of control
> points. My aim is at least a 32x24 curve3d.;
> #X connect 0 0 1 0;
> #X connect 1 0 0 0;
> #X connect 3 0 13 0;
> #X connect 4 0 10 1;
> #X connect 5 0 10 2;
> #X connect 6 0 10 3;
> #X connect 7 0 13 1;
> #X connect 8 0 13 2;
> #X connect 9 0 13 3;
> #X connect 10 0 12 0;
> #X connect 11 0 27 0;
> #X connect 12 0 24 0;
> #X connect 13 0 10 0;
> #X connect 14 0 26 0;
> #X connect 15 0 21 1;
> #X connect 16 0 21 2;
> #X connect 17 0 21 3;
> #X connect 18 0 26 1;
> #X connect 19 0 26 2;
> #X connect 20 0 26 3;
> #X connect 21 0 25 0;
> #X connect 22 0 28 0;
> #X connect 23 0 22 0;
> #X connect 25 0 28 0;
> #X connect 26 0 21 0;
> #X connect 27 0 24 0;
> 
> 
> ------------------------------------------------------------------------
> 
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