[GEM-dev] multitextureTest
james tittle
tigital at mac.com
Wed Sep 28 19:24:58 CEST 2005
On Sep 28, 2005, at 11:59 AM, IOhannes m zmoelnig wrote:
> james tittle wrote:
>
>> ...so if this works for other platforms, I'll continue to wrap it
>> up in
>>
>
> it works somewhat (2 films _are_ blended) but there seem to be some
> problems with rectangle vs normalized textures. (but i have very
> little video material here that i can test on)
...yeh, the problem with that patch is that it doesn't really provide
a way to pass the changing from rectangle to texture_2d, mainly
because the 2nd film's dimensions are constantly sent to the
multitexcoords...so, you could disconnect those and then hand reset
the multitexcoords and make a few other changes (ie. mode,
GL_TEXTURE_2d,...), or you can just trust me that it works ;-) This
is something that'll be much easier to do in the actual object...
...anyway, it's good that it's working, so I'll proceed!
jamie
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