[GEM-dev] Re: GEM shader usage

IOhannes m zmoelnig zmoelnig at iem.at
Thu Oct 20 21:42:38 CEST 2005


james tittle wrote:
> On Oct 20, 2005, at 2:56 AM, IOhannes m zmoelnig wrote:
> 
> ...I understand, and it's true that a generalized solution would 
> benefit pd more broadly...but it also introduces a new dependency, 
> unless we put the editor object/abstraction into gem (or even pd or 

well: while i think that gpu-programming in a nice editor is something
cool, i think of it as a "cool" feature rather than a necessary one.

so i would have no problem, if we would have an external dependency (up
till now, Gem knows nothing about the brutal tcl/tk-world. i would
rather keep it like that)
the only thing i would want to have, is that the editor should work and
work an all platforms.

> zexy) proper...I just think it's seductive to put a editor class in 
> gem's program or text objects and inherit it, but that's just a  narrow
> view and wouldn't help others that want text editing but don't  care
> about gpu programming...

and i really would think it a folly if we would write a text-editor for
pd (which is missing a usable one) and then restrict its use to
something very specialist like gpu-programming.


> ...yeh, and like ben said, it's broken under 0.39+ apparently...I 
> wonder if it's scrollable, too?

oh, i surely haven't tried it with 0.39.
but/and i had no time to look for it (was busy doing threaded
movie-loading...)

mfg.adr
IOhannes




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