[GEM-dev] Re: GEM shader usage
IOhannes m zmoelnig
zmoelnig at iem.at
Thu Oct 20 21:42:38 CEST 2005
james tittle wrote:
> On Oct 20, 2005, at 2:56 AM, IOhannes m zmoelnig wrote:
>
> ...I understand, and it's true that a generalized solution would
> benefit pd more broadly...but it also introduces a new dependency,
> unless we put the editor object/abstraction into gem (or even pd or
well: while i think that gpu-programming in a nice editor is something
cool, i think of it as a "cool" feature rather than a necessary one.
so i would have no problem, if we would have an external dependency (up
till now, Gem knows nothing about the brutal tcl/tk-world. i would
rather keep it like that)
the only thing i would want to have, is that the editor should work and
work an all platforms.
> zexy) proper...I just think it's seductive to put a editor class in
> gem's program or text objects and inherit it, but that's just a narrow
> view and wouldn't help others that want text editing but don't care
> about gpu programming...
and i really would think it a folly if we would write a text-editor for
pd (which is missing a usable one) and then restrict its use to
something very specialist like gpu-programming.
> ...yeh, and like ben said, it's broken under 0.39+ apparently...I
> wonder if it's scrollable, too?
oh, i surely haven't tried it with 0.39.
but/and i had no time to look for it (was busy doing threaded
movie-loading...)
mfg.adr
IOhannes
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