[GEM-dev] glsl- test patch
james tittle
tigital at mac.com
Sat Nov 26 02:56:49 CET 2005
...to go along with the commits, here's a test patch and a glsl vert/
frag combo that I've been using to see if everything works: the
shader is the toon shader (again!?!) from the orange book, with a
coupla changes: I changed most of the uniform variables to const's,
because I haven't done a vec3 uniform changer, and since uniform
variables are always zeroed by the glsl linkage, even though the
shader might be working, ya wouldn't likely see any output ;-\
...does it work elsewhere? ;-)
jamie
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