[GEM-dev] OSX binary with multi-blob tracking online somewhere?

B. Bogart ben at ekran.org
Tue Jan 17 19:17:41 CET 2006


Hey all,

Has someone put a Gem binary with the multi-blob tracking stuff up
somewhere? I'm using 10.3.9.

I tried the command line compile on OSX, but it bailed with:

g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin
-falign-loops=16 -funroll-loops -ffast-math -faltivec   -I..
glsl_fragment.cpp -o glsl_fragment.o
In file included from glsl_fragment.h:21,
                  from glsl_fragment.cpp:18:
../Manips/glsl_vertex.h:86: error: 'GLhandleARB' is used as a type, but
is not
    defined as a type.
g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin
-falign-loops=16 -funroll-loops -ffast-math -faltivec   -I..
glsl_program.cpp -o glsl_program.o
In file included from glsl_program.cpp:15:
glsl_program.h:89: error: 'GLhandleARB' is used as a type, but is not
defined
    as a type.
glsl_program.h:90: error: syntax error before `*' token
glsl_program.h:96: error: syntax error before `*' token
glsl_program.h:105: error: syntax error before `*' token
g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin
-falign-loops=16 -funroll-loops -ffast-math -faltivec   -I..
glsl_vertex.cpp -o glsl_vertex.o
In file included from glsl_vertex.cpp:18:
glsl_vertex.h:86: error: 'GLhandleARB' is used as a type, but is not
defined as    a type.
make[1]: *** [glsl_fragment.o] Error 1
make[1]: *** Waiting for unfinished jobs....
glsl_program.cpp: In constructor `glsl_program::glsl_program()':
glsl_program.cpp:37: error: class `glsl_program' does not have any field
named
    `m_program'
glsl_program.cpp:39: error: class `glsl_program' does not have any field
named
    `m_name'
glsl_program.cpp:41: error: class `glsl_program' does not have any field
named
    `m_infoLog'
glsl_program.cpp: In member function `virtual void
    glsl_program::render(GemState*)':
glsl_program.cpp:141: error: `m_program' undeclared (first use this
function)
glsl_program.cpp:141: error: (Each undeclared identifier is reported
only once
    for each function it appears in.)
make[1]: *** [glsl_program.o] Error 1
glsl_vertex.cpp: In constructor `glsl_vertex::glsl_vertex()':
glsl_vertex.cpp:41: error: class `glsl_vertex' does not have any field
named `
    m_shader'
glsl_vertex.cpp: In constructor `glsl_vertex::glsl_vertex(t_symbol*)':
glsl_vertex.cpp:50: error: class `glsl_vertex' does not have any field
named `
    m_shader'
glsl_vertex.cpp: In member function `virtual void glsl_vertex::closeMess()':
glsl_vertex.cpp:80: error: `m_shader' undeclared (first use this function)
glsl_vertex.cpp:80: error: (Each undeclared identifier is reported only
once
    for each function it appears in.)
make[1]: *** [glsl_vertex.o] Error 1
make: *** [Manips] Error 2

I'd rather save my bandwidth to download a binary than do a fresh
checkout. I need to use the multi-blob stuff tomorrow afternoon!

Thanks!

.b.
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