[GEM-dev] new binaries for Windows and OSX
james tittle
tigital at mac.com
Tue Jan 17 21:24:29 CET 2006
On Jan 17, 2006, at 2:50 PM, chris clepper wrote:
> As the recent requests indicate, it's probably about time for some
> updated binaries for Windows and OSX. Jamie will be in Chicago later
> this week which might be a good time to wrap up the OSX end.
>
> I have been working on parts of the Windows code and have a few bug
> fixes and features added (mainly QT stuff). The main lack of
> functionality on Windows is the shader code. I tried GLEW but the
> resultant binary always crashes during window creation. I think it
> might require more reworking of the windows code than just replacing a
> few of the includes, so my question is whether we try to move to GLEW
> with Windows (and also Mac and Linux?) or just hack in the calls for
> ARB_fragment/vertex/etc and go?
...incorporating GLEW across the board while we're in the same room
sounds like a good goal, especially since it dovetails with my gl
clean-up of late...
james
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