[GEM-dev] Guassian Blur pixel shader?

chris clepper cgc at humboldtblvd.com
Thu Feb 16 20:34:56 CET 2006


On 2/16/06, chris clepper <cgc at humboldtblvd.com> wrote:
> Not tested in GEM but this is working GLSL code from ATI for a type of
> Gaussian effect:

I can't get this working using the current CVS glsl objects, but it
works fine in Shader Builder.

[glsl_fragment]: Loaded file: /Users/schwartz/Desktop/shaders/glsl_gauss.frag
link 2 progs
attach object 0
attach object 1
getting 0 chars for infolog
[glsl_program]: vertex shader running in hardware
[glsl_program]: fragment shader running in hardware

Nothing visible happens to the texture fragment though.

cgc




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