[GEM-dev] Guassian Blur pixel shader?
IOhannes m zmoelnig
zmoelnig at iem.at
Fri Feb 17 21:02:18 CET 2006
james tittle wrote:
> On Feb 17, 2006, at 1:31 PM, chris clepper wrote:
>
>> Yet another update! That shader runs in software on a Dual Core G5
>> with NV 6600. It's about 1/10th the speed of using the pix_convolve
>> equivalent.
i can confirm that the shader is a lot slower than [pix_convolve].
on my system (linux, AthlonXP 2000+, NV31 (FX 5800)) it takes about
0.04ms to render a frame (including decompression of anim-1.mov and
texturing) with the glsl-shader and 0.02ms with pix_convolve.
>
>
> ...hmm, find it hard to believe that it runs in software there, because
> it's running in hardware on my radeon mobility 9700...of course, it
> could be yet another example of the vast difference between vendors
> views of shader support, or apple's ability/desire to keep a level
> driver field...?
since it runs on linux i guess it is more a vendor view of shader support.
mfg.a
IOhannes
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