[GEM-dev] Guassian Blur pixel shader?
IOhannes m zmoelnig
zmoelnig at iem.at
Fri Feb 17 21:12:34 CET 2006
chris clepper wrote:
> Some more info:
>
> There are three outlets for glsl_fragment and in these patches the
> middle one is connected to the shader number message for glsl_program.
> That middle outlet never changes but the right one does. I connected
> that up and now get varying output from the shader (although it still
> doesn't work):
>
hmm, this seems to be a bug. glsl_fragment is a child of glsl_vertex,
among others it inherits the 2nd outlet. and then overwrites this one
with a 3rd outlet.
i'll commit a fix.
mfg.asdr
IOhannes
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