[GEM-dev] Guassian Blur pixel shader?

IOhannes m zmoelnig zmoelnig at iem.at
Fri Feb 17 21:12:34 CET 2006


chris clepper wrote:
> Some more info:
> 
> There are three outlets for glsl_fragment and in these patches the
> middle one is connected to the shader number message for glsl_program.
>  That middle outlet never changes but the right one does.  I connected
> that up and now get varying output from the shader (although it still
> doesn't work):
> 

hmm, this seems to be a bug. glsl_fragment is a child of glsl_vertex,
among others it inherits the 2nd outlet. and then overwrites this one
with a 3rd outlet.

i'll commit a fix.

mfg.asdr
IOhannes




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