[GEM-dev] new win32 build

chris clepper cgc at humboldtblvd.com
Thu Mar 9 22:33:29 CET 2006


On 3/9/06, IOhannes m zmoelnig <zmoelnig at iem.at> wrote:
>
> chris clepper wrote:
> > On 3/9/06, *IOhannes m zmoelnig* <zmoelnig at iem.at
> > <mailto:zmoelnig at iem.at>> wrote:
> >
> >     hmm, why don't we just use [realtime] in connection with a
> >     [gemhead]-trigger? this way we would not need to change anything in
> C -
> >     it is all there already (not that this is really a question and not
> even
> >     a suggestion...)
> >
> >
> > Timing bangs has never been accurate or reliable for me.  SInce the
> > profiling code was already there in GemMan, all I did was divide the
> > result by 1000 to get fps and send that to an outlet.
>
> iirc, it has been there on osX for quite a long time (is that true?); so
> it's better to have it on all platforms than only on one.


I did it on the Mac because the bang timing was so bad.  Windows is not
quite that bad but it is inaccurate.  I did not dod the linux part because I
have no way to test it currently.


i think it should be possible to have vc6 and vs.net files
> simultaneously, just make sure the project files have different names.


I used the VC6 project to make the new one so it has the same name, but it
is a separate file in the Win filesystem.  I don't really know which files
are needed for the session and what can be renamed safely.  Should I maybe
zip the files up?


> builds something usable on lots of machines too.
>
> the simplest way to make that sure would be, to submit it, so that lots
> of people can try it on their machines.


I have put a new build up at
http://taproot.dyndns.org/~cgc/downloads/Gem.dll

This loads and runs on a machine here without glew or msvc installed.

cgc
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