[GEM-dev] CVS Gem.linux load error: undefined symbol: glUniform4iARB Gem: can't load library

thewade pdman at aproximation.org
Tue May 9 04:12:47 CEST 2006


Quoting IOhannes m zmoelnig <zmoelnig at iem.at>:

> hi
>
> thewade wrote:
>> Hello,
>>
>> I know CVS is bleeding edge so this is just a little feedback. My
>
> unfortunately right now the CVS is rather bleeding than edge. (the 
> anonymous access is really a month or so behind...)
>
>> machine is an AMD64 FC4 machine running in 32-bit mode. I am using 
>> pd-0.39-1 and Gem from CVS just moments ago (2006-05-07).
>>
>> I had a working version of Gem installed except that I couldn't get 
>> my camcorder to work with pix_video because it was looking at 
>> /dev/dv1394 for my device, where as it should be looking at 
>> /dev/dv1394/%d, or so I think.
>>
>> So I download and build the CVS Gem (I also had to ln -s 
>> /usr/local/include/FTGL /usr/include/FTGL and remove the -msse2 flag 
>> to get the thing to compile).
>
> which compiler are you running (i don't know fc4 that good...)? what 
> where the problems you experienced with sse2? the same ones has hans 
> has reported some days ago??

I don't know about Hans' problem I couldn't find an archive of these 
lists to search. I didn't even think to look here actually for that 
problem because the message that came up when I got the error said 
"output is in /tmp/sc34bla.out, please submit this with your bugreport 
to bugzilla.redhat.com" so I did that.
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=190998

Your Make.config says CXX ?= g++ and I that is what I saw during the compile.
(I like that Make.config file, very neat! I haven't seen that before. I 
usually just have to hack the configure-d Makefile.)

>>
>> When I ran PD I got:
>> usr/local/lib/pd/extra/Gem.pd_linux: 
>> /usr/local/lib/pd/extra/Gem.pd_linux: undefined symbol: 
>> glUniform4iARB
>> Gem: can't load library
>>
>> What can I do to make this work?
>
> get a newer version of openGL! beat your distributor to ship a 
> current version (following the OpenGL-2.0 specs)!

Ah, Is this the xorg openGL hardware acceleration thing or something 
else (I got rid of the propritary openGL acceleration from ATI in favor 
of just using the radeon GL stuff recently built into xorg)?

What whould it take to get FC4 + planetCCRMA kernel and packages up to 
openGL-2.0? Is it major like using X11 over xorg, or is it minor like 
finding a package and building it and a bunch of its dependancies?

I am off to search the net for openGL-2.0 for FC4! It is always good to 
know there is a solution somewhere!

Thanks as always IOhanness and all!
-thewade





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