memory leak text2d/3d apple G4, was Re: [GEM-dev] pix_video again
IOhannes m zmoelnig
zmoelnig at iem.at
Mon May 15 20:54:53 CEST 2006
Erich Berger wrote:
>> This is a possible culprit as it is part of a lib we do not write
> and it is.
> text 2d/3d seems not to free the memory when one is rendering a new
> my friend built a subtitle engine for her movies and so there is a lot
> of text. one can really see the mem increase with every line of new text.
just to be sure: the memleak _is_ in text2d/3d or is it rather in the
the symbol-table of pd? (you cannot generate an infinite number of
symbols in pd without introducing a memleak; you can't even avoid it as
long as pd has no "string" type and symbols are stored in a hashtable.)
this doesn't mean however, that there is no memleak in text*.
could you send me a small test-patch that exposes this behaviour?
> is there a solution to this problem or should she start to make text/tiffs
> asap :-) ?
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