[GEM-dev] Smoothing polygon surfaces

Frank Barknecht fbar at footils.org
Sat Jul 1 12:20:50 CEST 2006


Hi,

I'm playing around a bit with rendering surface equations. I'm using
a slightly modified primQuad as in the Gem-examples. Now I'm looking
for a way to make these surfaces appear more smoothly, that is,
make them look less blocky. Does anyone with more OpenGL-knowledge
have an idea, how to do this? (In attached archive, spherical-harm.pd
is the main patch.)

Ciao
-- 
 Frank Barknecht                 _ ______footils.org_ __goto10.org__
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