[GEM-dev] motion blur
Erich Berger
eb at randomseed.org
Wed Aug 16 13:43:00 CEST 2006
hi,
i m trying to follow the possibilities of motion blur
or drawing traces (without single buffering) as it was
discussed a while ago:
i m consulting the redbook in terms of motion blur.
this is really vage territory for me ...
in chapter 10 section accumulation buffer there is
one possibility described.
http://fly.srk.fer.hr/~unreal/theredbook/chapter10.html (find motion
blur).
is it possible to realize that with the GEMgl objects ?
i guess whats missing in the gem-code is the setup of the accumulation
buffer in GemWinCreateXWin.cpp or can this be done also after window
creation with the gl objects ?
another trail on a similar subject:
in http://lists.puredata.info/pipermail/gem-dev/2003-09/000138.html
its quite a while
did anyone (ben) test this successfully ?
-------------
The "clearmask N" message can be passed to a gemwin to set the clearing
behaviour. "N" is simply cached and passed directly in the glClear call -
generate it using the GLdefine mechanism and GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT etc..
[GEMglClear] can be used in other gemlists to control buffer clearing.
-------------
what is N in this description ?
would be great if sombody could help me a few steps further.
best
erich
---------------------
http://randomseed.org
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