[GEM-dev] motion blur

Erich Berger eb at randomseed.org
Sat Aug 19 12:54:43 CEST 2006


> exactly, i work at the moment for a project with 2048*768 (2 screens).
> to be able to make fullscreen motionblur i need to snap 2048*2048
> which puts cpu to 98%.
>
> anyway i found a workaround for the workaround which delivers a
> good result for just 10% cpu; i compose the fullscreen motionblur
> out of 2* 1024*1024 snaps, textured on 2 squares.

i forgot to mention that i also had to scale down the gemwin to
1600 * 600 for the 10% cpu

e





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